March 5th, 2010
I am thinking of combining scheduling, curl, xml and xslt tools, and sqlite into one program to allow me to pick up files at set times, transform the data, save the data to a database or file, transfer the file to another system, while archiving and logging everything it did. A separate companion program could [...]
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February 27th, 2010
For the Yurt down in AZ. What I want to be able to do is to monitor the condition inside and outside of the Yurt and to turn on and off various pumps to control heating, cooling and electrical usage. This device must be on at all times so it is very important that it [...]
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December 16th, 2009
I am trying my hand at wood carving.
I need to do just a little more work on these and then sand and finish them.
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November 6th, 2009
A few issues in the upgrade.
Tags: 9.10, issues, ubuntu, upgrade
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October 14th, 2009
http://www.wired.com/wired/archive//3.06/xanadu_pr.html
Story about the first person to try to get hyper text to work.
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October 14th, 2009
http://www.instigatorblog.com/lead-gen-conversions/2009/10/08/
Then increase leads.
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October 14th, 2009
http://www.instigatorblog.com/obsessed-with-viral-loops/2009/10/09/
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September 17th, 2009
http://www.raphkoster.com/2009/09/17/agdc-top-ten-social-rpg-trends/
#1.New horizons in virtual goods.
#2.Gifting invites.
#3: making missions more interesting.
#4 Customization and personalization.
#5: collections and wishlists.
#6: Metatrend: lots more ways to work together on common goals.
#7: New themes.
#8: Using friends’ data.
Trend #9: Narrative
#10 : iPhone and social RPGs.
Tags: Gaming, technique
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September 13th, 2009
OpenGL Bouncing Ball
I complied it with:
gcc ./bounce.c -I/usr/X11R6/include -lglut -lGL -lXext -lX11 -L/usr/X11R6/lib
It was interesting.
Now looking for an SDL version of opengl 3d bouncing ball.
Tags: 3d, Gaming, graphics
Posted in C, Gaming, methodology | No Comments »
September 13th, 2009
Eve’s Slow Burn
Which trajectory would you rather have, if you were running an online game? Almost certainly Eve’s (and their basic curve shape is mirrored by Second Life and Dofus, two other successes). For all you guys making indy MMOs out there: model Eve. What’s the central tenets of their success?
Identify an unexploited market [...]
Tags: design, Gaming
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