Writing small batch processing framework

March 5th, 2010

I am thinking of combining scheduling, curl, xml and xslt tools, and sqlite into one program to allow me to pick up files at set times, transform the data, save the data to a database or file, transfer the file to another system, while archiving and logging everything it did.  A separate companion program could [...]

I think I found my new house computer

February 27th, 2010

For the Yurt down in AZ.   What I want to be able to do is to monitor the condition inside and outside of the Yurt and to turn on and off various pumps to control heating, cooling and electrical usage.  This device must be on at all times so it is very important that it [...]

First Attempt at Wood Carving.

December 16th, 2009

I am trying my hand at wood carving.

I need to do just a little more work on these and then sand and finish them.

Just updated my first gen macbook to ubuntu 9.10

November 6th, 2009

A few issues in the upgrade.

Xanadu

October 14th, 2009

http://www.wired.com/wired/archive//3.06/xanadu_pr.html
Story about the first person to try to get hyper text to work.

Increase Conversion first

October 14th, 2009

http://www.instigatorblog.com/lead-gen-conversions/2009/10/08/
Then increase leads.

Viral Marketting.

October 14th, 2009

http://www.instigatorblog.com/obsessed-with-viral-loops/2009/10/09/

Top 10 Trends in RPG gaming

September 17th, 2009

http://www.raphkoster.com/2009/09/17/agdc-top-ten-social-rpg-trends/
#1.New horizons in virtual goods.
#2.Gifting invites.
#3: making missions more interesting.
#4 Customization and personalization.
#5: collections and wishlists.
#6: Metatrend: lots more ways to work together on common goals.
#7: New themes.
#8: Using friends’ data.
Trend #9: Narrative
#10 : iPhone and social RPGs.

Found an opengl bouncing ball demo

September 13th, 2009

OpenGL Bouncing Ball
I complied it with:
gcc ./bounce.c -I/usr/X11R6/include -lglut -lGL -lXext -lX11 -L/usr/X11R6/lib
It was interesting.
Now looking for an SDL version of opengl 3d bouncing ball.

Eve’s Slow Burn

September 13th, 2009

Eve’s Slow Burn
Which trajectory would you rather have, if you were running an online game? Almost certainly Eve’s (and their basic curve shape is mirrored by Second Life and Dofus, two other successes). For all you guys making indy MMOs out there: model Eve. What’s the central tenets of their success?

Identify an unexploited market [...]